gift-card-server/node_modules/nodemon/doc/requireable.md
Rodrigo Pedroso 3ac017a5ad Commit project
2019-06-19 10:46:14 -04:00

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# Nodemon as a required module
Nodemon (as of 1.0.0) also works as a required module. At present, you can only require nodemon in to your project once (as there are static config variables), but you can re-run with new settings for a different application to monitor.
By requiring nodemon, you can extend it's functionality. Below is a simple example of using nodemon in your project:
```js
var nodemon = require('nodemon');
nodemon({
script: 'app.js',
ext: 'js json'
});
nodemon.on('start', function () {
console.log('App has started');
}).on('quit', function () {
console.log('App has quit');
process.exit();
}).on('restart', function (files) {
console.log('App restarted due to: ', files);
});
```
Nodemon will emit a number of [events](https://github.com/remy/nodemon/blob/master/doc/events.md) by default, and when in verbose mode will also emit a `log` event (which matches what the nodemon cli tool echos).
## Arguments
The `nodemon` function takes either an object (that matches the [nodemon config](https://github.com/remy/nodemon#config-files)) or can take a string that matches the arguments that would be used on the command line:
```js
var nodemon = require('nodemon');
nodemon('-e "js json" app.js');
```
## Methods & Properties
The `nodemon` object also has a few methods and properties. Some are exposed to help with tests, but have been listed here for completeness:
### Event handling
This is simply the event emitter bus that exists inside nodemon exposed at the top level module (ie. it's the `events` api):
- `nodemon.on(event, fn)`
- `nodemon.addListener(event, fn)`
- `nodemon.once(event, fn)`
- `nodemon.emit(event)`
- `nodemon.removeAllListeners([event])`
Note: there's no `removeListener` (happy to take a pull request if it's needed).
### Test utilities
- `nodemon.reset()` - reverts nodemon's internal state to a clean slate
- `nodemon.config` - a reference to the internal config nodemon uses